Coming from Studio Pixel Punk is another entry in the retro-style Metroidvania genre, this time under the name of NOT SEEN. Starring a world of robots, where humans are truly seen as the enemy, you play as Alma, tasked with not only saving your friends, but just about everyone from robots. No pressure then! So come with me to a world of robots, fighting and weirdly touching romance …
The story of UNSIGHTED is really very good. There was a meteor that crashed on Earth, and it contained a substance called Anima. Anima had an interesting side effect in that it allowed the robots to gain sensitivity. However, what Anima gave with one hand he took with the other, and the robots now not only have a life, so to speak, but they also have a limited lifespan. Anima gives a robot a certain number of hours to live, and that includes our hero robot, Alma. When it runs out, the robots become UNSEEN, get lost, and turn into real killing machines that will attack anything that moves.
Alma wakes up in a ruined city after a war with the humans, and as such is given the mission to recover some shards of the meteor that have been entrusted to the most powerful robots. Of course, these powerful entities are now INVESTED, and as such, Alma will have to administer some stern conversation and hopefully retrieve the shards before she runs out of time.
Time is a very pressing concern in this game, because when you are not doing anything special, perhaps rummaging around for clues, the countdown for Alma and all the other robots is. continuously counting down. What this means in practice is that if you are having too much fun, it is quite possible that a robot that you could talk to and advance a quest in a certain way, would become UNSEEN, requiring the sharp edge of your weapon to master.
Fortunately, you will find an item, called Meteor Dust, which will grant you or an NPC robot an additional 24 hours of life; giving these items to the robots you want to keep alive can have other benefits. As an example, giving one to a merchant makes them nicer to you and offers a small discount.
The graphics in UNSIGHTED have an appealing artistic style, with Alma being very nicely animated, able to move at a fairly old-fashioned speed, especially as you roam the game and get new abilities like spin jump and grappling hook.
Either way, as you go along, in true Metroidvania style, you will have access to new abilities that will allow you to enter new areas in the places you have visited. An example of this is the Shuriken, which allows you to throw a star to throw and then control its flight, using it to flip switches or even transfer fire from one lamp to another. There is a strong smell of previous Zelda games on the mechanics of UNSIGHTED, and as you can imagine, that can only be a good thing. The sound is wonderful too, with crunchy impacts from heavier melee weapons, like the hatchet, and ominous boss music as you dive into the encounters. Overall, there is nothing to complain about here.
Exploring the place, with a bit of a light platform, is also great fun, and trying to figure out how to get to an attractive chest with Meteor Dust is good exercise for little gray cells. There are also shortcuts to find and open, with walls blocking your progress that can be opened on the other side, once you’ve found your way. With above and below ground passages to be found, there is plenty to do.
As you would expect, there is also an upgrade path to follow, and this is done using chips. Not the delicious snack of fried potatoes, but computer chips. Now when Alma starts she has a limited chip capacity (not myself, I can eat a lot of chips!), But with enough combat and exploration she can increase her capacity. The tokens come in different shapes and sizes and will need to be inserted carefully into Alma’s token receptacle. With chips providing additional health and stamina to a specialized chip that lets you cast two shuriken at once, finding the load that’s right for you will take some experimentation.
The same goes for Alma’s combat gear. There are two weapons you can choose from, and with a huge selection, it’s fairly easy to equip it to take on the particular challenges of an area. Are you going to use dual wield melee, dual guns, or one of both? Guns don’t do much damage to robots, as you might expect, but a hit on the chops with a big ax will do wonders. The combat system seems to have taken a page from the Dark Souls combat manual, as you have limited stamina to attack or dodge. Additionally, parry plays a very important role in combat, which can open enemies to extremely damaging counterattack.
Alma can also buy or craft cogs (in addition to weapons and bullets, subject to finding the blueprints lying around), and these can turn the tide of battle in your direction. Ranging from attack cogs that deal bonus damage to you for the next 20 hits, to defense cogs that negate the first three hits you take, these are extremely usual and a nice addition to the game. .
Actually, there is nothing to worry about and the only complaint I have with the whole game is that the targeting is a bit imprecise; maybe a lock on the mechanic would have helped with that. It’s very maddening trying to hit a boss with a massive ax, say, seeing Alma put his heart and soul into the attack, only to see him fail and the boss to then give you a good shoe. It just feels like the aim is slightly off, and given how tight the rest of the game is, that’s a bit of a shame.
In conclusion, UNSIGHTED is a great game to play, especially considering the co-op mode, Boss Rush mode, and Dungeon Raid you can participate in, and on top of that, the amount of replayability depending on the choices you make. done is really very good. It’s only the slight vagueness in the fight that keeps UNSIGHTED from getting a full score, and I can honestly recommend it to everyone. It’s fast, furious, full of feelings and heart, and the story makes it all go well. The point is, you won’t be able to save everyone… you will have to choose!
Obtain a copy of UNSIGHTED by visiting the Xbox Store
Coming from Studio Pixel Punk is another entry in the retro-style Metroidvania genre, this time under the name UNSIGHTED. Starring a world of robots, where humans are truly seen as the enemy, you take on the role of Alma, tasked with not only saving your friends, but just about everyone from robots. No pressure then! So come with me to a world of robots, fighting and weirdly touching romance… The story of UNSIGHTED is really very good. There was a meteor that crashed on Earth, and it contained a substance called Anima. Anima had …
Review NOT SEEN
Exam NOT SEEN
- Big story
- Enjoyable exploration and platform
- Great boss fights
- The fight is slightly imprecise, just slightly remove the shine
- Thank you very much for the free copy of the game go to – Humble Games
- Formats – Xbox Series X | S, Xbox One, Switch, PS4, PS5, PC
- Version reviewed – Xbox One on Xbox Series X
- Release date – Sep 30, 2021
- Introductory price from – £ 16.74