DUBLIN – (COMMERCIAL THREAD)–The “Facial Motion Capture market size, market share, application analysis, regional outlook, growth trends, key players, competitive strategies and forecast, 2021-2029 “ report was added to ResearchAndMarkets.com offer.
The global facial motion capture market is expected to grow at a CAGR of 11.5%.
Facial motion capture is the electronic process of converting a person’s facial movements into a digital database using cameras or laser scanners. This database is used to produce computer graphics, computer animations for movies, games or characters in real time.
This technology is being deployed on a large scale through related industries such as databases, gaming devices, electronics and sensors. Hence, there is an increase in demand for the facial motion capture market. The gaming industry and the film industry are major industries leading the growth of this market.
Commercial gaming revenue in the United States is expected to reach $ 11 billion by the end of 2021, around 17% growth from the first quarter of 2020.
Software development is a key driver of growth
Software development has increased dramatically as the world turns to digitalization. Software development is differentiated by two operating systems as iPhone operating system and Android operating systems. About more than 11,000 companies with $ 90 billion develop gaming software in the United States. California is home to the largest number of video game companies in the country, with more than 600.
I clone is the software used in this market with a wide range, as well as realtime faceware, dynamixyz, mocap, rokok and fclone expression. This software has a wide range of applications such as character animation, scene design, cinematic storytelling, etc. To improve the development of software in the facial motion capture market, various practices are put in place to ensure proper application in many industries.
The application in the gaming industry generates surplus revenue
The gaming industry generates revenues of $ 261 billion according to the American Gaming Association. Video games often use motion capture to animate athletes, martial artists, and other game characters. The gaming industry is based on two technologies called markerless and markerless technologies.
Various companies offer the option to connect IOS system devices to their software using smart gloves, ios operating system devices and smart suit. Technology has made the game easier, ensuring safety, accuracy and proper operation. The pandemic gaming industry has suffered as much as $ 43 billion for eight weeks in America.
3D motion capture dominates the market
3D motion technology is widely used by companies producing movies and games. These systems work by tracking position markers or features in 3D and assembling the data into an approximation of the actor’s movement, once the movement is captured it is mapped to a virtual skeleton of the animated character using ‘a software.
3D technology is interesting, attractive and easy to use as it is widely used by consumers in the game and film industry. The safety assessment of this industry is also a social concern. In this technology, it is necessary to reduce errors and the correct functioning of devices with less maintenance costs.
North America dominates the market
North America is the market driver in industries such as animation and visual effects, data analytics, ergonomics, digital factory, medical industry, research and education. The technology is constantly being upgraded in terms of 3D animation quality, which has ensured the growth of the motion capture industry. The cost of devices used for facial motion capture is a major factor affecting developing countries as the spending pattern differs from region to region. Other regions such as Europe and Asia-Pacific are the next revenue contributing countries.
The main players in this industry are Dynamixyz, Faceware Tech, Dimensional Imaging, NaturalPoint, Vicon, Adobe Systems Incorporated, Zign Creations, Brekel, Mimic Productions, Yantram Studio, stt-SYSTEMS, Cubicmotion, Grupamy & Faceware Tech.
The main areas of intervention for market players are to achieve objectives in an intelligent, efficient, versatile and secure manner by guaranteeing the quality, precision and profitability of the products.
Main topics covered:
Chapter 1 Preface
1.1 Description of the report
1.2 Market segmentation
1.3 Research methodology
Chapter 2 Executive Summary
2.1 Market Overview: Global CME Market
2.2 Global FMC Market, by Product, 2020 (US $ M)
2.3 Global CMF Market, by Application Area, 2020 (US $ M)
2.4 Global FMC Market, By Geography, 2020 (US $ M)
2.5 Global FMC Market, by Covid 19 Impact, 2020 (US $ M)
Chapter 3 Market Dynamics
3.1.1 Global CMF Market Value, 2019-2029, (USD Million)
3.2 Analysis of key trends
3.2.1 Software development is a key growth factor.
3.2.2 The application in the gaming industry generates surplus revenue.
3.2.3 3D motion capture dominates the market
3.2.4 North America Dominates the Market
3.3 Market dynamics
3.3.1 Market drivers
18.104.22.168 Changing trend in facial movements and increasing discretionary income
22.214.171.124 Superior benefits of using FMC
126.96.36.199 Growing use of personalized material as a promotional tool
3.3.2 Market challenges
188.8.131.52 Limitations of the technique compared to other methods
3.3.3 Impact analysis of drivers and constraints
3.4 Toggle analysis
3.5 Attractive investment proposition
3.6 Competitive landscape
3.6.1 Market positioning of the main CMF suppliers
3.6.2 Strategies adopted by CME providers
Chapter 4 Facial Motion Capture (FMC) Market, by Product, (2019-2029; US $ M)
4.2. Mechanical and Facial Motion Capture Market Value, 2019-2029, (USD Million)
4.3. Optical and Facial Motion Capture Market, 2019-2029, (Million US $)
4.4. Facial Motion Capture Electromagnetic Market, 2019-2029, (USD Million)
Chapter 5 Facial Motion Capture (FMC) Market, By Application, (2019-2029; US $ M)
5.2. Gaming Industry Market Value, 2019-2029, (Million US $)
5.3. Film and Television Industry Market Value, 2019-2029, (USD Million)
5.4. Market value of animation houses, 2019 – 2029, (millions of US dollars)
5.4. Advertising Market Value, 2019-2029, (US $ M)
Chapter 6 North America FMC Market Analysis
Chapter 7 Europe FMC Market Analysis
Chapter 8 Asia-Pacific FMC Market Analysis
Chapter 9 Rest of the World FMC Market Analysis
9.1.1. Middle East & Africa FMC Market Analysis, By Product 2019 – 2029 (USD Million)
9.1.2. Latin America FMC Market Analysis, By Product 2019 – 2029 (USD Million)
Chapter 10 Company Profiles
- Faceware Tech
- Dimensional imagery
- Adobe Systems Incorporated
- Zign creations
- Imitate the productions
- Yantram Studio
- Faceware Tech.
For more information on this report, visit https://www.researchandmarkets.com/r/vvwhhd